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To the Peak

Project type

Platformer Game

Date

November 2024

Location

Stockholm

A platformer game where you try to get to the peak. But be careful or you might find yourself laying on some spikes instead. This project was a group project during a game jam. The game jam went on for a week and I had the role of the tech lead, which is the person that organizes everything from GitHub to communication to programming and game design.

I was not suppose to be Tech Lead that game jam but because of our actual Tech Lead having technical issues I decided to take on the role instead and had it during the week. I documented what each and everyone did using Trello to keep track on what we should do and what we have done. Our actual Tech Lead did also get to do a couple of things using my computer at times.

I took care of most of the Unity work while my other group member was focused on programming as he was the programmer and I had the role as the designer at the start. Me and the Tech Lead went on and made thetilemap for Unity. I implimented the music as well together with the programmer. I focused on the tilemaps, level design and all of the menys. I also made the teleporter for when you complete the game. I also fixed with the scene management.

The programmer did do the movement script, all the animations and checkpoints. Beside doing most of the coding. The actual tech lead also helped out by doing the animation on the title screen. We also had a group of three graphic designers that made every texture of the game.

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